AI Insights · Timothy · October 2024
Top 5 Low Poly Games in Poland Q3 2024: Unified Platform Performance
Explore the performance trends of the top 5 low poly games in Poland for Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, the top 5 low poly games on the unified platform in Poland showed varying performance trends in terms of downloads, revenue, and weekly active users. Data sourced from Sensor Tower provides detailed insights into these trends.
Roblox from Roblox Corporation saw a steady revenue stream, peaking at approximately $196K in early August, before gradually declining to $158K by the end of September. Downloads experienced an upward trajectory mid-quarter, peaking at about 53K in the first week of August. Weekly active users started strong at 2.6M and slightly decreased to approximately 2.3M by the end of the quarter.
Riding Extreme 3D by playducky.com recorded a notable spike in downloads in late July, reaching 24.3K, before settling to around 1.9K by the end of September. Revenue peaked at $137 in late July, with a gradual decrease to $36 by the quarter's end. Weekly active users mirrored the download trend, peaking at 48.6K in late July and tapering to 9.9K at the end of September.
WaterPark Boys from Supercent, Inc. saw initial high downloads of 12.6K in early July, which declined steadily to just over 1K by the end of September. Revenue remained minimal throughout the quarter. Weekly active users began at 6.1K, experiencing fluctuations but ending at a slight increase of 4.3K.
Construction Set by SayGames Ltd maintained a consistent download rate with a notable increase to 6.2K at the end of September. Revenue reached $62 in early July and fluctuated throughout the quarter, ending at $50. Weekly active users showed resilience, starting at 23.2K and concluding the quarter with a slight growth to 23.2K by the end of September.
Harvest.io – 3D Farming Arcade from CASUAL AZUR GAMES displayed stable download numbers, peaking at 4.8K in mid-August and closing the quarter at 3.7K. The game's revenue was minimal. Weekly active users started at 37.7K, slightly decreasing to 26.4K by the end of September.
For more detailed insights and trends, visit Sensor Tower's platform to explore comprehensive data analytics.